Prince Of Persia
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Prince of Persia came out in 1989 and is one of the first games to use rotoscoping instead of traditional animation. While it wasn’t an immediate success, it eventually became a truly iconic video game due to its lifelike character movements. But the death sequences might have been a little too realistic, including being stabbed by swordsmen, eviscerated by guillotines, and crumpling in a broken heap after plummeting three stories or more stories. And did we mention the time limit?